Professor Rubik is a more natural name in the West, being the malicious virtuoso behind the Rubik’s Cube. There are some legitimizations in saying that Rubik is a strange decision: scholastically, he’s a draftsman, while Kawashima is a neuroscientist who’s composed books on the study of learning. Yet, the vast majority utilized Brain Training as a computer game variant of a Rubik’s 3D square, a short portion of scholarly incitement, so maybe this is not all that uncommon.
The Rubik’s Cube is perhaps the most notable of all the actual toy/puzzle blends out there, effectively beating things like the myriad of tangram sets and riddles you, with no uncertainty, have seen or possessed eventually.
Microids’ new game takes a solid shape and applies the “Dr. Kawashima Brain Training” that was so famous in the Nintendo DS, making another riddle experience that adds flexibility to the Rubik’s equation. Rather than Dr. Kawashima, you get Professor Rubik, and rather than Brain Training, you get Brain Fitness, yet you get the thought.
Venturing into Professor Rubik’s Brain Fitness, I see that it’s away from quite a bit of an impact Brain Training has had. The introduction is incredibly comparative, with sharp clinical interfaces and delicate muzak. At the same time, Dr. Rubik is even spoken to in a polygonal way similar to Dr. Kawashima, albeit not a monster drifting heads like Kawashima, who looked more like a Starfox chief.
Your initial phases in the game are comparative as well, with Professor Rubik requesting some fundamental subtleties before diving you into an Evaluation. You’ll arise with a score against a bunch of Archetypes, as the game calls them: Letters, Memory, Concentration, Calculation, Spatialisation, and Agility.
Professor Rubik’s Brain Fitness is an assortment of smaller-than-usual games that have all been roused to a little or enormous degree by Rubik’s Cube. The game incorporates more than 25 unique small-scale games and puzzle difficulties for you to handle, and there’s a fair measure of variety in there because the games are bunched around various kinds of mental problems. Some underscore memory, other spatial reasons, and some depend on the rationale to tackle puzzles.
These Archetypes are the bedrock on which the remainder of the game sits, as you’re given long-drag objectives of improving your score, and once more, similar to Brain Training, you’ll work on them with ‘Day by day Training.’ Professor Rubik significantly needs you to play each day, front-stacking a schedule, and every day, you’ll complete three undertakings that will make progress on your core interests. Gradually, you’ll turn into a Megamind.
Outside of the routine, there’s a shockingly enormous number of modes and different highlights. There’s a Free Play area, which offers you a selection of assignments for one player or two. At that point, Puzzle Games focus on somewhat more fun factors, and up to four players can play them.
These incorporate a Grindstone-like game where you clear ways through associated squares and a Puyo Pop copycat that gives additional focus to making a set list of explicit shapes. It’s a beautiful stacked bundle, to be reasonable; the games and the multiplayer choices are more than anticipated, and the rest is as completely highlighted as its rivals.
I’m not a neuroscientist, so I am unable to advise you if the errands are enough tests for Calculation, Concentration, and the rest, yet they work admirably of foxing the old dim issue. You will discover errands simpler or more troublesome than we are. That as it may, for our cash, Professor Rubik’s assignments have a score that is more troublesome than Dr. Kawashima’s.
It very well could be because we are ‘individuals of words’ instead of architects, yet Specialization undertakings were mind-blowingly troublesome. I’d recommend that they’re pitched excessively grandly for the average player, yet that would concede we’re refusing at them.
You can openly choose minigames or draw in with a day preparation program where Professor Rubik keeps tabs on your development, something that Brain Training players on the DS will do in a split second. This specialist additionally guarantees that riddles will get all the more testing as you tackle them rapidly and effectively or that riddles of a specific sort will remain at a similar level while the game hangs tight for you to dominate them.
If there are reactions to the undertakings, it’s that understanding velocity and response time is a significant factor in the scores you get. You may be a virtuoso, yet if you can’t peruse a portion of the somewhat inquiries adequately or pick the correct information sufficiently quickly, at that point, an S positioning will evade you.
Hosting invested energy with Mario Gathering and 51 Worldwide Games, the undertakings would have profited from the instructional exercises that demonstrated the errand, as opposed to clarifying it in words. You can bomb a few times before understanding the assignment’s characteristics.
In the multiplayer, Professor Rubik’s Brain Fitness bolsters this for up to four players without a moment’s delay. Considering that I don’t see it transforming into the go-to party game for whole families or gatherings of companions, there are a couple of smaller-than-expected games here that are appropriate for a touch of cordial multiplayer rivalry, particularly when you’re matched with somebody of an equivalent capacity level.
None of the smaller-than-usual games in this assortment are particularly remarkable as far as the difficulties they give, and we’ve seen comparable things ordinarily. What’s intriguing and fun, nonetheless, is the utilization of Rubik’s permit and how it’s been applied to all these natural difficulties in some fun and imaginative manner.
Have you ever pondered blending Tetris and a Rubik’s Cube? From that viewpoint alone, if you appreciate “mind preparing” games and have a sentimentality for the Rubik’s Cube, this will likely carry a grin to your face, notwithstanding an absence of genuine advancement in the riddle sort.