The island of Tsushima will deliver a variety of distinct areas for Ps4 players to discover.
Ghost of Tsushima is an up and coming activity experience game created by Sucker Punch Productions and distributed by Sony Interactive Entertainment for PlayStation 4. Inventive Director and Art Director Jason Connell addressed the extent of Tsushima saying,“ It’s a lot bigger. It’s definitely Sucker Punch’s biggest game we’ve ever made by a landslide, both in the amount of stuff that’s in it and also just sheer landscape, square footage-wise”.
Ghost of Tsushima looks to be a visually stunning adventure. Given that it’s Sucker Punch’s first complete game since Infamous: Second Son in 2014, one of the first first-party games on the PS4, Connell described how the studio has worked to push the hardware now as, currently, the last PS4 first-party exclusive for the system.
Connell explained that the team is often asked about Ghost of Tsushima’s size in terms of length of completing the game, although he noted it’s hard to pinpoint because “completing” can mean various things for people with open-world games. Some people just play the game and others want to find it all. It was understood by the studio, worked “to create a world big enough that has both those opportunities. People that can just play story and people that can go get lost in the environment.”
With respect to whether players can investigate the whole island from the beginning, Connell stayed shy on precisely what amount would be accessible to investigate, yet from its sound, Tsushima will concentrate players in on Jin’s story first before opening the more extensive world.