All through their time with Ghost of Tsushima, players will access a wide range of armor sets, every one conceding one of a kind bonus to Jin. While this may not appear to be such significant from the outset, each set is customized for explicit play styles, so fans might need to make sense of what best matches them. Altogether, there are eleven armor sets to be found, and keeping in mind that a large number of them are generally easy to get, a few (particularly the better ones) require more leg work.
Toward the beginning of the game, Jin is outfitted with just his Broken Armor. This gives no advantage to the player, yet is apparently better than nothing as Jin never takes it off until accomplishing better armor. While there might be some nostalgic worth appended to this set, maybe it speaks to a period before Jin broke his Samurai code and turned into the Ghost, it is in the player’s wellbeing to trade it out before another set becomes available. This won’t take long, the same number of the accompanying sets can be gotten following finishing the preface of Ghost of Tsushima.
Traveler’s Attire
The Traveler’s Attire is a case of a defensive armor set that can be acquired quickly, and the player should speak to any merchant. Merchants can be found all through the map, especially situated in settlements or survivor camps. Talking to one of them will reward the player with the Traveler’s Attire. Despite the fact that it never really help the player in battle, it is very valuable for exploration. This set permits the player to follow artifacts with the Guiding Wind, clears up to 30% more haze of war on the map, and causes the controller to vibrate when close to artifacts. Now and again it is worth simply exchanging over to this set while looking through a cleared enemy camp.
Samurai Clan Armor
The Samurai Clan armor is most appropriate for those that appreciate the afflictions of open battle. It both lifts health and decreases approaching harm, permitting the player to get a beating in battles. In addition, taking harm awards resolve, which means Jin will have the option to mend himself more frequently. This armor is anything but difficult to get, as the player needs to search out Lady Adachi and complete her first quest. This is accessible to the player directly after the prologue.
Ghost Armor
The last armor set which players will get as a major aspect of the main quest is the Ghost Armor, and it is got towards the end of Act 2 at the beginning of the “From the Darkness” main quest. This armor is most appropriate for those that lean toward stealth, as it lessens enemy detection speed pretty definitely, yet in addition helps players in arriving at the amazing Ghost Stance. With this set, regardless of whether the player is discovered, they will probably be butchering enemiew left and right, startling them in the process.
Ronin Attire
The Ronin Attire is likewise acquired at an opportune time in Act 1, and this set is perfect for those that need a healthy equalization of battle and stealth. While wearing this, it diminishes enemy detection speed, expands skirmish harm, and gives the player a beauty period while leaving pampas grass. This makes it perfect for sneaking around Mongol involved territories yet doesn’t leave the player between a rock and a hard place should they get spotted. It is acquired as a component of the fundamental journey “Blood on the Grass” in which Jin helps the Straw Hat Ronins.
Gosakus Armor
Gosaku’s Armor is gotten during Act 2’s mythic quest, “The Unbreakable Gosaku.” It offers one more interpretation of the melee-oriented Samurai armor, this time concentrating on amazing enemies. The armor gives a lift to the player’s health and stun harm, and empowers the player to recuperate whenever they execute an enemy. At the point when combined with the correct stances and the Heavenly Strike capacity, this armor is truly outstanding in the game for open confrontation.
Sakai Clan Armor
Players must arrive at Act 2 and complete the “Ghosts of the Past” main quest so as to open the Sakai Clan Armor, is like the Samurai Clan armor from multiple points of view. While both give an expansion to health, the Sakai Clan Armor exchanges away the decreased approaching harm for expanded active harm, rewarding players that are talented with evasion. Moreover, it expands the Standoff Streak by up to 2, which means players could clear out enemies various without a moment’s delay with a single standoff.
Mongol Commander’s Armor
Likely one of the last armor players will get in the game, the Mongol Commander Armor is acquired as a compensation for a standard side mission. This long story sees players gathering bits of the armor at first intended for Khotun Khan himself, and its capacities are suggestive of the Samurai Clan Armors with one key special case. While wearing this battle, Mongol location speed is greatly diminished, which means now and again players will have the option to walk directly in the front entryway of Mongol settlements.
Tadayori’s Armor
The remainder of the armor in the game is gotten as a feature of a mythic quest. With regards to bows and arrows, nothing can coordinate Tadayori’s Armor. At the most extreme level, players will have the option to reload bolts 30% quicker, look after Concentration (eased back time while focusing on) two seconds longer, and every headshot will reestablish half of the Concentration meter. With the entirety of this consolidated, marksman will have the option to keep up the focus for the whole of the battle, efficiently clearing out the restriction with either the Half Bow or Long Bow in a matter of seconds. Players must finish “The Legend of Tadayori” mythic mission so as to acquire it, however.
The Kensei Armor
The Kensei Armor fills a special specialty that no other armor set does, as it urges the player to utilize their Ghost Weapons. These incorporate things like the Kunai, Sticky Bombs, and Black Powder Bombs, all of which become far deadlier with this set. Players wearing this armor get 30% more Resolve no matter how you look at it, get a 30% expansion to Ghost Weapon harm and can debuff foes by hitting them with ghost weapons (making them more fragile and progressively helpless against harm). It is gotten as an Act 2 Mythic Quest entitled “A Message in Fire.
Fundoshi
Players might have the option to get the Fundoshi armor set when they access Act 3 of Ghost of Tsushima, as it requires the player to have rested in every one of the 18 hot springs in the game. While wearing the Fundoshi, running and running no longer make a commotion. This can really be incredibly helpful in stealth circumstances, however, that is the main advantage it gives. Despite the fact that battle will positively be progressively troublesome with no significant rewards, in any event, players ought to have a great deal of health from utilizing every one of the 18 hot springs.
Ghost of Tsushima is available on PlayStation 4.