First competitive Multiplayer FPS game made by Bangladeshi developers M7 Productions and Attrito, Zero Hour. It is a 5v5 strategic FPS game with online group-based gameplay that happens in an assortment of anecdotal areas deciphered in Bangladesh with a Real-life scale and asset the board. The game is at first delivered on steam.
A strategic FPS with online group-based move gameplay that takes place in an assortment of areas in Bangladesh with Real-life scale and exclusive assets. Enlivened by different other strategic shooter games, Zero Hour attempts to bring a very grounded Team versus Team involvement with areas with genuine scale (no computer game scale) and asset the board. The two sides are entrusted to clear out the other group and complete targets. The protectors are entrusted to shield the bomb from being defused and shield their prisoner from being saved and fleeing. Despite what might be expected, the aggressors are to defuse the bomb or salvage the prisoner held hostage.
Zero Hour brings an extremely grounded 5v5, group versus groups, Close quarter battle understanding to the game that centers around two groups with every player having their jobs. The aggressors using shields, weapons, and the arranging table and the fear-based oppressors using traps and contraptions to strengthen the region. Full System prerequisites for Zero Hour is Intel Core i3-7100 or AMD Ryzen 3 1200, 6 GB Ram, Nvidia GeForce GTX 750TI 2GB, or AMD R7 260X 2GB and 8GB free space. Zero Hour is available on Steam.
Planning TABLE
Toward the beginning of each round, the MS-09 Unit (the Attacking Team) can concoct techniques by attracting the arranging table with a 3D little form of the area being played like the utilization of outlines. It tends to be utilized to guide colleagues were to bring forth and additionally advance from. There are three kinds of markers that you can put around the arranging table which can demonstrate risk and targets. During this stage, The Terrorists (the Defending Team) will be offered time to put traps and contraptions to help with all due respect system.
Asset MANAGEMENT
The two Teams have assets that they have to oversee per three rounds. The Attacking Team has two arrangements of five sorts of weapons while The Defending Team has five arrangements of five kinds of contraptions. This is vital as far as sparing your assets, getting and using your rival’s weapons, and not giving a favorable position to your foes.
Prisoner
The prisoner held the hostage by the safeguards would have its outlook which implies it would flee if not cautiously. This shows it is basic to watch out for the prisoner and move it around any place a player feels important.
Entryways
To bring a reasonable methodology, the entryways help in empowering moderate and strategic gameplay. It would make the two groups waver before going into a room since it will be absent to recognize what’s happening behind the entryway.
BREAKER SWITCH
The switch causes a total power outage of the entire activity assembling that you’re playing on. By doing this, the players won’t have the option to picture their environmental factors except if they utilize a strategic electric lamp.
M7 Productions and Attrito have again embraced a huge task with Zero Hour, however, this doesn’t mean they have overlooked their third-individual open-world game Agontuk. A month back they posted a report on Facebook, expressing they are as yet buckling down with both the titles and requested that the fans stay tolerant as they clean Agontuk to their good level.