BioWare and Electronic Arts are giving up on Anthem. Anthem Next or Anthem 2.0 is going to end but the studio will continue to run the current service for Anthem.
I know this will be disappointing to the community of Anthem players who have been excited to see the improvements we’ve been working on. It’s also disappointing for the team who were doing brilliant work. And for me personally, Anthem is what brought me to BioWare, and the last two years have been some of the most challenging and rewarding experiences of my career.
Game development is hard. Decisions like these are not easy. Moving forward, we need to laser focus our efforts as a studio and strengthen the next Dragon Age, and Mass Effect titles while continuing to provide quality updates to Star Wars: The Old Republic.
Anthem turned out in February 2019 and was a mess at that time. As another online science fiction universe from Mass Effect studio BioWare, fans had exclusive requirements for Anthem, yet at dispatch, it was loaded with game-breaking glitches and irregularities. Long stretches of a fumble, a turning entryway of developers, and a severe crunch period damaged the game’s improvement interaction, as Kotaku announced in April 2019. Anthem, when it at long last dispatched, felt like it was as yet in alpha.
A year after dispatch, BioWare manager Casey Hudson laid out an arrangement to fix the game. That was Anthem Next. Hudson wound up leaving BioWare toward the finish of 2020, close by Dragon Age chief maker Mark Darrah. Dailey accepted that Darrah’s job and started to lead the pack on Anthem Next.