In any improvement of a computer game, numerous thoughts would have jumped up from the content creator. These thoughts could have transformed into incredible content or would have strayed from the fundamental narration.
This is why game studios need to remove some content to maintain consistency. Naughty Dog especially needed to do this to give out the best narration and to bode well in the prime story.
Narrative lead Halley Gross spoke with the game publishing Sector about how the studio had to cut a lot of content in The Last of Us Part II. Gross revealed that Naughty Dog is an enormous studio with lots of talented people with great ideas. They’ve made such ideas and pitched them out for content, but they’d have to choose which ones to stay in the game and fit into the story.
It will have to cut out the ones that would differ from it. During development, she revealed that this was the hard part because there were a lot of great ideas, but these were not cut out to be quality stuff. That would change the story, so they had to remove it.
Gross admitted that game executive Neil Druckmann was responsible for everything. He was the person who concluded that any substance, such as narration, man-made brainpower conduct, or the masterful side, would relate to the focal topic. It was difficult for them to remove a great deal of things that didn’t make it into the last form of the game.
The Last of Us Part II will dispatch on June 19 solely on PlayStation 4.