Project Leonardo is intended to remove the barriers that many gamers that suffer from disabilities face.
PlayStation have revealed the next step in a great initiative. Project Leonardo is a fantastic effort to remove the unfortunate barriers that many with disabilities face. This project is intended to provide a highly customisable playing experience that will allow players to “Craft their own play experience”.
This project also has adjustable software like the ability to change button mapping with the official PlayStation blog stating that “The controller’s buttons can be programmed to any supported function and multiple buttons can be mapped to the same function. Conversely, players can map two functions (like “R2” + “L2”) onto the same button.”
In addition to this, control profiles can also be saved onto the controller so that the settings can be easily applied and switched whenever the situation may require it. So Morinoto, a designer at Sony Interactive Entertainment stated this:
“Project Leonardo is part of the PS5 product family and is based on the same design concept. We were inspired by the idea of all players enjoying the world of PlayStation together. Our team tested over a dozen designs with accessibility experts, looking for approaches that would help address key challenges to effective controller use. We finally settled on a ‘split controller’ design that allows near free-form left/right thumbstick repositionability, can be used without needing to be held, and features very flexible button and stick cap swapping.
“Because players can customize Project Leonardo according to their needs, there is no one ‘right’ form factor. We want to empower them to create their own configurations. The controller can also flexibly accept combinations of accessibility accessories to create a unique aesthetic. I am excited that the design will be completed through collaboration with players rather than presenting them with a single form factor.”
Project Leonardo is currently in development with no release date set.
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