Deep learning and hyper-realism ANA will be used in KRAFTON businesses like esports and the entertainment industry.
A new virtual human, ANA, has been introduced by KRAFTON, Inc., driven by hyperrealistic rigging and deep learning. KRAFTON’s Web 3.0 ecosystem will be strengthened with the support of ANA, which aims to reach a worldwide audience. In February, KRAFTON’s first idea was unveiled via a technological demonstration, and she is the first virtual person to be presented subsequently.
It has been the goal of KRAFTON to construct a virtual person that can be acknowledged and approved by audiences throughout the globe. Because of Unreal Engine’s hyperrealism production technology, ANA has a realistic look that makes it difficult to distinguish it from a natural person.
She is unlike any other virtual person to date because the baby’s hair and fluff on her skin give her a human appearance. With today’s cutting-edge face rigging technology, even the tiniest movements of the eyelids, brows, and wrinkles may be expressively conveyed. As a result of deep learning technologies like enhanced speech synthesis, she now has a human-like artificial intelligence voice.
“Virtual human ANA was made by KRAFTON’s cutting-edge technology to be as lifelike as possible. We anticipate that she’ll be a big hit with millennials all around the globe,” – said KRAFTON’s Creative Center Director Josh Seokjin Shin. It was also revealed that “She will release an original music single and broaden her scope of engagement as an influencer into numerous fields spanning entertainment and esports.”
ANA’s unique narrative arc and more photographs and videos will be released later this year, so stay tuned to the GamesCreed gaming news section.