The EU cracks down on predatory in-game monetization: A new era of transparency.
For years, video game companies have hidden real-world costs by employing fictitious in-game money. Because players are used to seeing pricing shown in “sparkles”, “gems”, “diamonds”, or some other imaginary money, it might be challenging to keep track of the actual cost. However, those days might be coming to an end because new EU regulations target these strategies.
The new EU regulations require that prices be shown in real-world cash, eliminating currency conversions meant to fool players. Therefore, instead of seeing “875 crystals”, as it was previously listed, players will see the item’s actual price in Euros. This transparency will make it easier for players to understand exactly what they are paying for and also eliminate the psychological tricks that allow excessive spending.
The EU is also banning tactics like “limited-time offers” that make gamers buy things on impulse through in-game monetization. This particular strategy, especially in kid-friendly games, has been criticized for creating a sense of urgency.
These new regulations prohibit in-game advertisements targeted at young people. Several developers gently fool younger gamers into buying in-game items, often through the use of influencers who hide sponsorships. The EU is now requiring full transparency in these promotions to avoid misleading parents and younger gamers into making unnecessary purchases.

One major issue is that in-game currency allows companies to reject actual money refunds. If a user purchases virtual currency for a game and then uses it to buy an item, they often let go of the chance to receive their money back. By issuing refunds in the same virtual currency, companies effectively draw players into a system that forces them to continue paying. The EU is trying to close this gap to ensure that consumers have the right to genuine refunds.
Star Stable Entertainment, the company behind the popular kid-friendly horse-riding MMO, is the first to experience the stress. But this is only the beginning. Developers who sell digital goods in Europe need to enhance their monetization strategy, and the EU’s action is a clear message not only to these developers but to the whole gaming industry.
However, this action will have worldwide consequences, particularly with in-game monetization. Many video game companies operate internationally, so instead of maintaining different standards for every place, they have to apply these more user-friendly techniques. This could lead to a global shift away from hideous monetization methods that gaming communities and outlets have been complaining about for a very long time.
Not everyone agrees with the EU’s actions. Some gamers argue that government regulation of the sector could limit consumer choice. However, the majority of individuals agree that some kind of ruling is necessary to protect children and end exploitative business practices.

It’s no secret that mobile games and free-to-play games often target “whales”—a tiny percentage of gamers who spend thousands of dollars. Some of these individuals are suffering due to gambling addiction or poor income. If there is no regulation, companies will continue to take advantage of these players to boost profits.
The EU’s move is an important step towards more consumer-friendly gaming. These new regulations could help the industry by forcing companies to show correct prices, eliminating intrusive advertising, and closing refund loopholes.
These laws will surely have an impact outside of Europe. Even though they may not be instantaneous, they will force gaming companies to use more ethical revenue-generating methods. Imagine a game world where you can simply purchase what you want without any hidden costs, confusing currencies, or psychological trickery. We might end up with such a future regarding the EU.