The co-op PVE adventure of Lost Skies takes place in a free-floating island world powered by a coherence engine.
Bossa Games has earned quite the admiration with their Surgeon Simulator games and unique titles like I Am Fish and I Am Bread. coherence, on the other hand, is a network engine that aims to revolutionize the creation of multiplayer games. Developers can get playable prototypes up and running in minutes, making it possible for companies of all sizes to rapidly test and develop multiplayer games. And the next collaborative project between Bossa Games and coherence will be Lost Skies.
Lost Skies, a planned 1-6-person survival adventure developed by coherence and Bossa Games, will be distributed by Humble Games. This cooperative multiplayer action is powered by coherence, the introduction of another prominent studio adopting coherence’s network engine demonstrates the company’s promising start toward its goal of revolutionizing the development of online games. This network engine allows players to work together to discover and craft ancient technology, construct their skyship, and survive terrible storms as they explore a broken world of floating islands.
Previously, coherence’s multiplayer functionality was only available through its controlled server infrastructure. With the 1.0 release, however, this has been expanded to include local and client-to-client networking. Using this feature, Bossa Games’ Lost Skies can offer a high-quality single-player and multiplayer experience hosted by the players without relying on a cloud or third-party hosting service. This means we can play the game for the long haul without the hassle or expense of a cloud-hosted managed service while reaping the benefits of coherence’s robust multiplayer enablement.
When asked about Bossa Games’ decision to use coherence to offer a fascinating product to the multiplayer universe, coherence co-founder Dino Patti exclaimed, “We are really excited to have such a well-respected studio in Bossa Games using coherence. They’ve tailored our technology to their needs to create their ideal game. Our goal in creating this ground-breaking technology is to enable our users to fully explore their creative potential while relieving them of the enormous technological concerns that have historically hindered the development of multiplayer video games”.
Lost Skies’ massive, freely explorable open environment is made possible by the game’s coherence, developed by Bossa Games. Because of coherence’s World Origin Shifting, game items may be positioned accurately relative to the player over enormous distances in the game world, allowing developers to create larger game worlds than is possible with existing approaches and game engines.
Solo and cooperative exploration of a world of floating islands is encouraged in Lost Skies, and the technology of coherence allows Bossa to make the world as large as necessary to provide the best possible experience and challenge for a wide variety of team sizes, skyship designs, and adventuring strategies. Combat, exploration, and deciphering ancient technologies await players on Lost Skies’ distinctive, hand-crafted floating islands spread across a vast open universe. With a physics-based grappling hook, gliders, free climbing ability, and other movement choices, players can freely flow over the fractured landscapes of the sky.
coherence allows up to six people to cooperate in player-hosted games in a persistent universe. After constructing their own airship using the game’s complex ship-building system, players may take to the skies as a group and take on the game’s huge flying enemies in spectacular boss encounters. The multiplayer platform coherence, created by Playdead’s co-founders Dino Patti and Tadej Gregorcic, reached its 1.0 release earlier this year, bringing a slew of new features and advancements.