South Korean developers came up with interesting single-player games and tapped the video game industry.
South Korean game developers are significantly shifting their focus, emphasizing the development of PC and console single-player games instead of their previous intent on MMORPG games. This trend, highlighted in a piece by Wesley LeBlanc in the last edition of Game Informer, is evident in the work of developers from companies including Round 8 Studio, Shift Up, and Pearl Abyss. Their games, such as Round 8 Studios’ Lies of P, Sony-published Stellar Blade by ShiftUp, and the upcoming Crimson Desert by Pearl Abyss, indicate this shift.
Even Nexon, a company primarily renowned for its mobile games, is branching into console and single-player games. Developers point to several factors driving this shift, but one of the most important is the increasing need for new gameplay experiences from PC and console gamers. Despite the steady local market for single-player games on consoles and PCs, the growth potential is significant. South Korean developers are capitalizing on this trend by shifting their focus to single-player games, paving the way for a promising future in the gaming industry.
Stellar Blade director and Shift Up CEO Kim Hyung Tae pointed out that just a tiny fraction of revenue came from South Korea, indicating that single-player PC games had room to expand globally. At the same time, Round 8 Studios CEO Jason Park said that Lies of P was made with a worldwide audience in mind. This global expansion of South Korean game developers is a testament to their creativity and adaptability, making the audience proud of their industry’s achievements.
Although many were skeptical about console expansion in South Korea before the PlayStation 4’s release, Pearl Abyss CEO Jeonghee Jin pointed out that their market share of consoles has risen. Kim Young Tae, who characterized the production of Stellar Blade as difficult and including a learning curve, shared her view that developer expertise is crucial while making console games.
Due to the increasing demand for single-player games, South Korean developers have a chance to come up with concepts and tap into new markets. This might mean big things for the country’s gaming industry. Take China as an example; they’re also experimenting with single-player games. Beyond that, it’s clear that Western studios are focusing more on single-player games. Even though some are exploring live services and making profitable games in this area, more and more studios are focusing on single-player games.
Indeed, there will be a noticeable uptick in single-player games. Most recent video games have been single-player experiences with a focus on narrative. It’s good to see that we didn’t wholly disregard narrative-driven experiences in single-player games in favor of multiplayer money-making machines.