Do video games and online streaming hold the key to a new economic model for the PC Game software market?
Revenue from the PC gaming industry has been steadily rising and is now close to $40 billion worldwide. There are numerous niches within this market, as well as regional variations. Millions regularly log in to play games like Fortnite and League of Legends.
Popular platforms like Roblox and Minecraft inspire users to create their own video games. Playing on multiple platforms is becoming increasingly popular as services like Microsoft’s Game Pass subscription service enable cross-play between PC and video game consoles.
Research And Markets has published a new report focused on the global software market for PCs. The report examines and provides quantitative data on the worldwide market for PC games. To help businesses make informed decisions, the PC Gaming Market Report provides in-depth analysis and industry forecasts.
In-depth analysis of the key companies, developments, and openings in the PC Games Global Software Market, spread throughout 200 pages. Topics like eSports, indie game development, and the uptick in the popularity of home-built PCs are dissected in depth, with data, in this report.
The report includes an in-depth analysis and a downloadable Excel spreadsheet that contains both past data and projections as of publication. Revenue and user projections are broken down by region and business model, such as pay-to-play, games-as-a-service, free-to-play, and premium versus budget titles.
Key Trends Discussed:
- PC Game Distribution
- Subscription-Based Games
- Social, Casual, and Browser Games
- eSports
- Indie Game Development
- Virtual Reality
- Free-to-Play Games
- High-End PC Games-as-a-Service (Battle Royale, MOBA, FPS)
- High-end PC Game Hardware and Accessories
- Emergence of Asia, MENA, Latin America, and other regional markets
The report also provides in-depth profiles of 25 industry leaders, making it useful for investors and anyone interested in the PC gaming industry’s competitive landscape. Companies like Enad Global 7 and Embracer Group are joining the fray alongside industry veterans like Valve and Epic Games and newer entrants like Tencent and Nexon.
FYI, Roblox, a company that makes games for personal computers, had an IPO that year that raised a record $30 billion. To stay ahead of the competition, DFC’s analysts constantly scan the market for the next big opportunity. The report is over 70 pages long, and a large portion is devoted to analyzing the tactics and future plans of the industry’s most prominent PC game developers and publishers.